The growth of Internet Users, Smartphone Users, Popularity of Online Gaming and e-Based Learning: World Game-Based Learning Markets 2021-2026

The global game learning market is expected to grow at an average annual rate of 20.07% during the forecast period and reach a market size of 17.079 billion US dollars in 2026, compared to 4.747 billion US dollars in 2019 due to factors such as the increase in the number of global internet users, smartphone users, and the popularity of online games and e-learning.