Tag: Gaming

29

Dec2022
Esports competitions date back to the 1970s (though they did not appear to be what they are today), but they have yet to reach their full potential. Not a long time ago, esports tournament organizers began moving video game competitions from small gaming cafes to stadiums loaded with onlookers. Even ... Read More
December 29, 2022Roland Landers

27

Dec2022
The Indian government has assigned the Ministry of Electronics and Information Technology (MeitY) as the nodal ministry to supervise the country's nascent but developing online gaming industry, preparing for a hotly anticipated uniform regulatory framework to direct the country's nascent but developing industry. The government has been considering plans to manage ... Read More
December 27, 2022Roland Landers

27

Dec2022
Now is the ideal time to review the most significant industry developments as the year 2022 is ending. Adgully is reviewing the year 2022 for the M&E, advertising, digital, marketing, PR, and communications, alongside leading names in the industry as part of our annual Rewind series. Recapping the year 2022, Krishnendu ... Read More
December 27, 2022Roland Landers

27

Dec2022
Online gaming has forever been seen as a type of entertainment. However, with the development of the tech industry, it is likewise being recognized as a tool for learning. The explosion of Web 2.0 innovation boosted the opportunities to engage with technological applications in a collaborative and participatory manner that have ... Read More
December 27, 2022Roland Landers

27

Dec2022
Should India support, by policy, games in which chance assumes a significant part? The law sees pay-to-earn with a beady eye, and how relevant that is, is itself up in the air. The extent of pay-to-earn that goes on, corresponding to cricket matches or electoral results, not to talk about the ... Read More
December 27, 2022Roland Landers

21

Dec2022
Online gaming is quite possibly one of the key testaments that innovation has improved entertainment. The worldwide market for online gaming is expected to surpass two or three billion bucks in the coming future because of the new blast in the popularity of online gaming. A variety of attributes have fuelled ... Read More
December 21, 2022Roland Landers

20

Dec2022
As indicated by a Business Standard story, a legal structure for online pay-to-win is probably going to incorporate child lock, age verification technology, and KYC (know your customer) guidelines for pay-to-play games. As per the source, the Ministry of Electronics and Information Technology (MeitY) has almost finished the draft, which ... Read More
December 20, 2022Roland Landers

20

Dec2022
RummyCulture, an online skill-based rummy platform, has collaborated with former India cricketer-turned-commentator Harbhajan Singh for their most recent campaign, which was delivered on different social media such as YouTube, Facebook, and OTTs with an aim to reinforce the brand's belief that anybody can succeed by using their ability, skills, discipline, ... Read More
December 20, 2022Roland Landers

15

Dec2022
A couple of years ago, different media sources showed that China and the US were critical Esports income providers. India had a significant sum; however, after the BGMI restriction, the numbers have fundamentally diminished. The world has already moved to Web3 gaming; however, we are as yet attempting to construct esports ... Read More
December 15, 2022Roland Landers

15

Dec2022
India now has around 350 million online payment users across e-commerce, shopping, travel, hospitality, and OTT, and the number is set to double by 2030, as per the latest report. There are around 40–45 million mature users (over half) who spend a significant portion of their wallets online. "We expect online transactions ... Read More
December 15, 2022Roland Landers