Category: Gaming

01

Jul2021
The current size of the Indian esports industry is Rs 250 crore and is expected to grow at an average annual growth rate (CAGR) of 46% in the next four years. According to a report released by the consulting firm Ernst & Young, by 2025, this number will quadruple to ... Read More
July 1, 2021Roland Landers

30

Jun2021
The gaming industry has undergone tremendous changes, especially during the pandemic. Gaming is no longer just something you do for fun; people consume this content, participate in games, share, and basically like watching people play games. A panel hosted by Satrajit Sen, Director of Product and Community at ET BrandEquity.com, ... Read More
June 30, 2021Roland Landers

30

Jun2021
India’s online gaming industry has seen significant growth in terms of user numbers, income, and investment. The increase in the use of smartphones, rapid access to data, pocket technology, and the proliferation of digital payment applications are beneficial to the development of the industry. According to the EY-FICCI 2021 report, the ... Read More
June 30, 2021Roland Landers

29

Jun2021
The esports ecosystem is growing not only among gamers but also among developers. With esports being included in the Olympic pre-game series, followed by the Indian Olympic Association bringing esports companies and platforms on board as a sponsor, the esports industry is now gaining the same respect as any other ... Read More
June 29, 2021Roland Landers

29

Jun2021
According to a report by professional services company EY, the esports industry is expected to grow at a compound annual growth rate (CAGR) of 46%, reaching 11 billion rupees by 2025. The estimated figure is four times the size of the current industry and is expected to reach 2.5 billion ... Read More
June 29, 2021Roland Landers

28

Jun2021
At a time when the online gaming industry is full of hope and despair at the same time, Monday's crucial Supreme Court hearing may determine the future of fantasy sports in India and provide top lawyers with hints about the cruel real-money gaming controversy. The jury consisted of Judge Rohinton ... Read More
June 28, 2021Roland Landers

28

Jun2021
Bored in the house, Indians began to retaliate by turning to online games, which has promoted the growth of the industry in India which is still in its developing stage. From July to September last year, the number of mobile game downloads in China reached 2.9 billion from less than ... Read More
June 28, 2021Roland Landers

26

Jun2021
The global game learning market is expected to grow at an average annual rate of 20.07% during the forecast period and reach a market size of 17.079 billion US dollars in 2026, compared to 4.747 billion US dollars in 2019 due to factors such as the increase in the number ... Read More
June 26, 2021Roland Landers

25

Jun2021
For the first time in history, the number of Internet users in rural India has exceeded that in metropolitan areas. In November 2019, the Internet and Mobile Equipment Association of India (IAMAI) reported that rural India has 227 million active Internet users, which is 10% higher than the number of ... Read More
June 25, 2021Roland Landers

25

Jun2021
Insufficient information in the online gaming industry has led to an "uncertainty in perception" by the public. Although the industry is becoming more and more popular in India, this is one of the industry's challenges. Roland Landers, CEO of All India Gaming Federation (AIGF), recently discussed the exponential growth that online ... Read More
June 25, 2021Roland Landers