How Technological Advancement Can Be A Game-Changer For The Online Gaming Industry

According to the EY-FICCI 2021 report, the online game segment will grow by 18% in 2020 to reach 77 billion rupees, as the number of online players has increased by 20%, from 300 million in 2019 to 360 million in 2020, indicating transaction-based game revenues increased by 21%.