"The impending 5G innovations in the nation are set to take gaming to another level in India, which as of now has more than 420 million dynamic online gamers and 500 million digitally native youngsters," said industry pioneers.
The next phase of growth for gaming in India will be driven by ... Read More
23
Sep2022
The gaming industry in India is on a steep development curve. As per Invest India, revenue from online gaming grew 28% in 2021 to $1.2 billion and is anticipated to reach $1.9 billion by 2024. There are 303 million gamers in India and growing. India has the biggest fantasy sports ... Read More
September 23, 2022Roland Landers
20
Sep2022
The board involves PM Narendra Modi's top bureaucrats, including the heads of the finance and sports ministers.
The board has prescribed making an administrative body to classify online games based on skill or chance.
The suggestion for making an administrative body classify online games based on skill or chance may finally resolve ... Read More
September 20, 2022Roland Landers
20
Sep2022
Witzeal Technology is next generation gaming technological organization, laid out in 2016, that specializes in making and presenting modern games and features in the pay-to-play gaming section of India Witzeal has a large number of games that are undeniably evolved in-house, which improves the digital security of the all players, ... Read More
September 20, 2022Roland Landers
14
Sep2022
The online skill gaming industry has had a moment to celebrate after Google chose to open its Play Store for Daily Fantasy Sports (DFS) and Rummy applications. Last week, the tech giant announced a one-year pilot program for DFS and Rummy applications to be accessible on the Google Play Store ... Read More
September 14, 2022Roland Landers
13
Sep2022
Indian Online Gaming Industry Needs A Uniform Legal Framework To Boost Business Certainty
by Roland Landers /
The online gaming industry has seen a whirlwind rise in the last couple of years, powered by young and tech-savvy people, affordable accessibility of cell phones, better internet connectivity, and overall technological development.
Ready to further add to the expanding numbers, online gamers are supposed to reach 510 million by 2025, ... Read More
September 13, 2022Roland Landers
13
Sep2022
Urvit Goel, VP of global business development for gaming at Polygon, says that games that integrate non-fungible tokens (NFTs) have the edge over traditional games that don't permit users to sell their in-game assets, as per Cointelegraph.
As expressed by Cointelegraph, Urvit Goel talked in Seoul about how Polygon (MATIC) is ... Read More
September 13, 2022Roland Landers
13
Sep2022
How Indian Gaming And Esports Sector Have Become A High Potential Market For Revenue Generation
by Roland Landers /
The scenario of eSports in India has changed dramatically in the last couple of years. Regardless of being around for over 10 years, the game needs exposure among the general public, and this is because of myths related to it like "not being a real sport" or the absence of ... Read More
September 13, 2022Roland Landers
06
Sep2022
Ministerial Group to Finalize GST On Horse Racing, Casinos, Online Gaming In A Week
by Roland Landers /
A ministerial group designated by the Goods and Services Tax (GST) Council on Monday examined the taxation of horse racing, casinos, and online gaming and showed the possibility of taking on various duty regimes for these sections.
Meghalaya's Chief Minister, Conrad Sangma, who chairs the group of ministers, told reporters after ... Read More
September 6, 2022Roland Landers
05
Sep2022
As per data from research firm Tracxn, Web3 gaming organizations in India have brought in $6.7 million in funding between January 1 and August 30 this year — just a multiple of the $2.4 million brought in in all of 2021. Pretty much every gaming organization in the nation has ... Read More
September 5, 2022Roland Landers