With an investment of 16.4 billion rupees of US$22.4 million alone, Battlegrounds Mobile India creator Krafton’s investment in the Indian market is likely to blow up the gaming market! The company had previously planned to invest in India in the form of US$100 million.
India has recently been recognized as ... Read More
Tag: video games
05
Aug2021
Evolved from humble beginnings, the online gaming industry has come a long way! From Super Mario on a gaming console, the gaming industry has now evolved into an emotion-churning, engrossing virtual reality game that rewards precision and planning. Today most of these games are streamed online and players use virtual ... Read More
August 5, 2021Roland Landers
29
Jun2021
Why is it important to break the misconceptions of the Esports Industry in India?
by Roland Landers /
The esports ecosystem is growing not only among gamers but also among developers. With esports being included in the Olympic pre-game series, followed by the Indian Olympic Association bringing esports companies and platforms on board as a sponsor, the esports industry is now gaining the same respect as any other ... Read More
June 29, 2021Roland Landers
29
Jun2021
According to a report by professional services company EY, the esports industry is expected to grow at a compound annual growth rate (CAGR) of 46%, reaching 11 billion rupees by 2025. The estimated figure is four times the size of the current industry and is expected to reach 2.5 billion ... Read More
June 29, 2021Roland Landers
28
Jun2021
PM Narendra Modi Warns Against Addiction, Will It Impact Real Money Gaming Operators?
by Roland Landers /
At a time when the online gaming industry is full of hope and despair at the same time, Monday's crucial Supreme Court hearing may determine the future of fantasy sports in India and provide top lawyers with hints about the cruel real-money gaming controversy.
The jury consisted of Judge Rohinton ... Read More
June 28, 2021Roland Landers
28
Jun2021
Bored in the house, Indians began to retaliate by turning to online games, which has promoted the growth of the industry in India which is still in its developing stage. From July to September last year, the number of mobile game downloads in China reached 2.9 billion from less than ... Read More
June 28, 2021Roland Landers
26
Jun2021
The growth of Internet Users, Smartphone Users, Popularity of Online Gaming and e-Based Learning: World Game-Based Learning Markets 2021-2026
by Roland Landers /
The global game learning market is expected to grow at an average annual rate of 20.07% during the forecast period and reach a market size of 17.079 billion US dollars in 2026, compared to 4.747 billion US dollars in 2019 due to factors such as the increase in the number ... Read More
June 26, 2021Roland Landers
25
Jun2021
For the first time in history, the number of Internet users in rural India has exceeded that in metropolitan areas. In November 2019, the Internet and Mobile Equipment Association of India (IAMAI) reported that rural India has 227 million active Internet users, which is 10% higher than the number of ... Read More
June 25, 2021Roland Landers
17
Jun2021
In the past few years, technology has changed the way we communicate, collaborate, and even interact with our target audience. In the economic field, new technologies such as artificial intelligence, machine learning, and blockchain, as well as augmented reality and virtual reality, can now easily become part of our lives. ... Read More
June 17, 2021Roland Landers
21
May2021
Over the last decade, esports and fantasy sports have become extremely popular. The ascent of digitalization has seen the two business sectors record exceptional degrees of accomplishment, outperforming every earlier assumption about the industry. Given their tendency, it's not really surprising that they've piqued the interests of many avid supporters ... Read More
May 21, 2021Neha Sharma