The “AIGF Knowledge Series” is a cohesive module to start up discussions and raise awareness about the online skill gaming scene. The series will be held in a joint effort with various states in the country to encourage insightful and riveting conversations across essential gaming topics through panel conversations and fireside talks by different domain specialists from the business and gaming environment.
AIGF To Host Knowledge Series Focusing On Gaming Regulations
The All India Gaming Federation, the supreme self-governing gaming body, is ready to launch the “AIGF Knowledge Series,” with the first leg focusing on Meghalaya. CM of Meghalaya, Shri Conrad Sangma, will grace the event with his presence as the Chief Guest and will convey the debut address for the occasion. Other Ministers, including Shri James Sangma and key former and current civil servants, will also attend the event and participate in the state-business communications.
The “AIGF Knowledge Series” is a cohesive module to start up discussions and raise awareness about the online skill gaming scene. The series will be held in a joint effort with various states in the country to encourage insightful and riveting conversations across essential gaming topics through panel conversations and fireside talks by different domain specialists from the business and gaming environment.
The two-day virtual occasion’s subject is “Online Gaming Conclave-Meghalaya in Focus” and will cast a spotlight on Meghalaya and the new administrative system being implemented by the state. It will contain a progression of panel conversations on significant topics and subjects relating to the online gaming industry and will include domain specialists from the administration, legitimate, business, digital marketing, advertising, and investor backgrounds.
Mr. Roland Landers, CEO of All India Gaming Federation, said, “We are really glad to embark upon this flagship series we have been yearning to layout for some time. Our point with this series is to start insightful and riveting conversations across essential gaming topics and work together with key states coming down the line for more prominent effort and awareness. We are excited for the series to get underway with our first version zeroing in on Meghalaya, considering the development concerning the online gaming scene in the state and how it fills in as an ideal model for the rest of the country as far as a legitimate scene for online skill gaming. ”
The occasion means uniting online gaming stakeholders, including policymakers, administrators, facilitators, media, investors, game developers, and startups. Aside from these, several key current and previous officials and domain specialists will be available at the occasion to take part in conversations on significant industry topics like “Importance & benefits of regulating this sunrise sector by state”, “Global best practices”, “Judicial Acceptance”, “Building efficiencies in the Gaming Ecosystem”, “Life Skills & Online Gaming” and many more.
“The Indian online gaming industry is at the cusp of change and is ready to grow further. In 2021, India’s online gaming market had an income of INR 136 billion ($1.80 billion) and is supposed to develop at a CAGR of 21% to INR 290 billion ($3.84 billion) in the next five years. This is an extraordinary opportunity to examine the different subtleties of the industry and gauge its capability in general. The new government proposal to set up a team for AVGC has likewise been a welcome move by the industry stakeholders and has given them the inspiration to perform and convey better. As a result, we anticipate that this workshop will bring together expert perspectives and ideas on emerging planned operations patterns and interventions” he added.
The two-day occasion has been booked between 4 pm and 7 pm IST, remembering the global crowd, who are keen to think about the advancements in gaming in Meghalaya, as well as stay up to date with the pace this industry has set across India.
Credit: Gateway to Gaming
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