Tag: video games

16

Sep2021
Bengaluru-settled online gaming platform Mobile Premier League (MPL) has brought around $150 million up in its series E round at a valuation of $2.3 billion catapulting the Bengaluru-settled startup into the Unicorn club. The most recent fundraise was driven by Legatum Capital. Existing investors including Sequoia, SIG, RTP Global, Go-Ventures, ... Read More
September 16, 2021Roland Landers

15

Sep2021
AIGF’s mission has always been to facilitate recognition for the Online Skill Gaming Industry, which is one of the fastest-growing sectors of the Indian economy. The key objective has been to ensure best practices across the Online Gaming ecosystem through effective self-regulation for its members and other stakeholders including responsible ... Read More
September 15, 2021Neha Sharma

15

Sep2021
Indians have had a serious long-standing tryst with playing different indoor games just as enjoying real money games. Talking from a cultural and wistful viewpoint, in the Indian culture, gambling has been frequently seen as a bad habit and been marked as an unscrupulous or indecent demonstration — and as ... Read More
September 15, 2021Roland Landers

15

Sep2021
BalleBaazi.com, a main Fantasy Gaming platform from the place of Baazi Games, reported the launch of its exceptional 'Player Intelligence' feature today. Created by the in-house technology group at BalleBaazi.com, this Made in India feature is a step towards game-changing development that will set new benchmarks in the fantasy cricket ... Read More
September 15, 2021Roland Landers

14

Sep2021
Indiatech.org, an industry body representing tech start-ups has prescribed to the GoM (board of State ministers) established by the GST committee that GST ought to just be applied on the platform fee charged by online skill-based games and not concerning the all-out prize pool money. In real-money games, players need ... Read More
September 14, 2021Roland Landers

13

Sep2021
As Karnataka inches towards prohibiting online gambling and betting, industry groups addressing gaming start-ups are hopeful that the State Bill will make the differentiation between the game of skills and game of chance, passing by the meaning of the online game shared by Law and Parliamentary Affairs Minister, JC Madhuswamy. ... Read More
September 13, 2021Roland Landers

09

Sep2021
There has been a surprising growth in the gaming sector over the most recent couple of years and the pandemic became the cherry on the cake. Prior reports had recommended a heavenly growth that suggested the industry will be worth $2.8 billion by 2022, an increment of multiple folds in ... Read More
September 9, 2021Roland Landers

08

Sep2021
1. Introduction The Madras High Court ("HC") recently suppressed those amendments to the Tamil Nadu Gaming Act, 1930 ("TN Act") which had forced a sweeping boycott in the State of Tamil Nadu ("State") on all games (counting online games) played for stakes. The boycott was forced recently by bringing already exempted ... Read More
September 8, 2021Roland Landers

02

Sep2021
As the oldest online skill gaming industry body, the All India Gaming Federation (AIGF) has been at the front line of ensuring global best practices for its stakeholder through self-regulation under its 'Skill Games Charter' that cover all parts of the online gaming business. To build up its self-regulation measure, ... Read More
September 2, 2021Roland Landers

01

Sep2021
Recently Netflix had announced its expectations to go into the gaming market by offering in-house video games to its subscribers at no extra expense. During its Q2 2021 profit report, Netflix expressed that they are in "beginning phases" and view "gaming as another new content category for us, as our ... Read More
September 1, 2021Roland Landers