Established in 2016, AIGF is the oldest industry body for Online Skill Gaming in India. AIGF’s prime goal is to facilitate recognition for the fastest-growing sectors of the Indian economy: The Online Skill Gaming Industry. AIGF’s Skill Games Charter focuses on self-regulating all games of skill played online in pay-to-play ... Read More
Tag: online gaming industry
07
Dec2021
India Is Now The World’s Fastest-Growing Mobile Gaming Market. Will The Momentum Sustain?
by Roland Landers /
Professional Clash Royale player Prashant Pandey began gaming in 2015 while he was studying to become an engineer in Bengaluru. Five minutes of casual gaming transformed into 15 hours every day and, in 2018, Pandey proceeded to address India at the Clash Royale League esports contest in the US. He ... Read More
December 7, 2021Roland Landers
06
Dec2021
Oneiric Gaming has raised funds from entertainer Rannvijay Singha in a bid to extend its user base.
An organization proclamation said that it plans to extend its user base to 1 Mn users in the following 3 quarters. It is likewise hoping to extend through tier 1 and tier 2 urban ... Read More
December 6, 2021Roland Landers
02
Dec2021
The Karnataka High Court has concluded that the continuous interim plea hearing of six petitions challenging the State's anti-gambling law, will be considered as the last hearing on the matter.
A two-judge seat containing the Chief Justice Ritu Raj Awasthi and Justice Krishna S Dixit said, "The contentions have been progressed ... Read More
December 2, 2021Roland Landers
29
Nov2021
The online gaming industry—one of a handful of the sectors to stay above water amid the Covid-19 emergency—has opened new aspects for players just as platforms offer the games. With a great many people liking to remain inside and entertainment choices staying rare, the space is additionally seeing a common ... Read More
November 29, 2021Roland Landers
29
Nov2021
India's online gaming industry saw record interest in the initial nine months of 2021, at the beginning of flooding the popularity of mobile games during the pandemic, as per another report.
Gaming startups packed away around $911 million from venture capital (VC) firms and private equity (PE) players for the initial ... Read More
November 29, 2021Roland Landers
29
Nov2021
A hybrid of games of skill and games of chance could be the key to a uniform tax rate for India's early online gaming industry. According to a tax point of view: skill-based games versus games of chance:
In May, a 7-members group of ministers (GoM) was met by the GST ... Read More
November 29, 2021Roland Landers
29
Nov2021
Introduction
As of late the Hon'ble Supreme court supported the decisions given by the Punjab and Haryana high court, Rajasthan high court and Bombay high court on account of a fantasy gaming application and stepped its viewpoint depicting it as a "game of skill" and not a "game of chance". In ... Read More
November 29, 2021Roland Landers
29
Nov2021
The law applies to all. That was the conviction made by Karnataka Home Minister Araga Jnanendra, in his notice that all online betting operators—local players and surprisingly foreign organizations—won't be saved in the state's crackdown on the sector.
Nobody is saved in Karnataka, even foreign organizations
It tends to be reviewed ... Read More
November 29, 2021Roland Landers
26
Nov2021
Who Should Regulate India’s Gaming Industry? India Operators Say Central Framework Needed, But Self-Regulation Is Important Too
by Roland Landers /
The absence of a central guideline for India's flourishing online gaming industry is torn on the players, however gaming operators too.
To begin with, online gaming should be obviously characterized
In a new board conversation, All India Gaming Federation CEO Roland Landers, Nazara Technologies CEO Manish Agarwal, Penta Esports founder Anurag Khurana, ... Read More
November 26, 2021Roland Landers