The rise of the gaming industry in 2020 has forced each sector to explore the gaming industry with new connections like investment, sponsors, and more. In the present digital way of life, the roads for looking for diversion and entertainment have expanded complex.
Resultantly, online gaming has arisen as a ... Read More
Tag: online gaming business
14
Aug2021
The stay-at-home economy set off by the Covid-19 pandemic ended up being a distinct advantage for the traditional video games and home console industry. Over the previous year, the worldwide cloud gaming market saw flood popularity and is estimated to develop by $2.75 billion in the following long time (from ... Read More
August 14, 2021Roland Landers
13
Aug2021
Dangal Games, an online gaming platform, announced Thursday that it will switch to casual games. The company aims to penetrate the mainstream market segment by releasing more than 50 casual games such as 8 Ball Pool, Carrom, Racing, and Quiz.
Dangal Games already offer Rummy, Poker, and Fantasy games, and ... Read More
August 13, 2021Roland Landers
13
Aug2021
The online gaming industry in India was valued at $543 million in 2016 and has developed to $1.027 billion in 2020 at a 17.3% CAGR. The industry is additionally assessed to arrive at US$2 billion by 2023 as far as rake fee procured, as per the most recent report by ... Read More
August 13, 2021Roland Landers
13
Aug2021
India’s Online Gaming Industry Has The Potential To Generate $2 Billion By 2023: EY-All India Gaming Federation Report
by Roland Landers /
The Indian online gaming sector stood at US$1.027 billion in 2020, a development of 17.3% from US$543 million in 2016. According to EY-All India Gaming Federation (AIGF) report 'Online gaming in India – The GST conundrum’, with its present direction, it is expected to stand at US$2 billion by 2023 ... Read More
August 13, 2021Roland Landers
12
Aug2021
India is the fifth-biggest market for online gaming, a billion-dollar industry that could twofold to $2 billion in the country by 2023. In any case, the view of online gaming hasn't generally been positive and strategies, as well, have on occasion neutralized the area.
For example, Tamil Nadu had as of ... Read More
August 12, 2021Roland Landers
12
Aug2021
The All India Gaming Federation (AIGF) and expert service firm EY have suggested setting the goods and service tax (GST) rate for the online gaming sector at 18% and looked for clearness on charge relevance on the platform fee. The suggestions, distributed in a joint report, are by current industry ... Read More
August 12, 2021Roland Landers
12
Aug2021
‘The Perception And Awareness Of The Gaming Industry In India Is One Of The Biggest Problem’: India Gaming Summit 2021 Highlights
by Roland Landers /
India Game Summit 2021: IGS Day 2 in 2021 will focus more on ‘The Game of Monetisation’and names such as Sequoia Capital Director Anandama Roychodhari, Sharan Tulsiani, Google Play Business Development Manager (India, Australia, and New Zealand) Raghav Anand, Ernst & Young Digital media director; Umesh Krishna K, Swiggy's marketing ... Read More
August 12, 2021Roland Landers
11
Aug2021
Uniform Regulation Key to Tapping Into The Potential of Fantasy Sports Platforms In India
by Roland Landers /
Dialogue released a white paper on the investigation titled "Regulation of Fantasy Sports Platforms in India", which includes the policy advice towards regulating fantasy sports platforms in India. The report pointed out that the “mobile-first” population of India’s young population has enabled mobile games to flourish. However, the inconsistency in ... Read More
August 11, 2021Roland Landers
11
Aug2021
Skills-Based Match-Making (SBMM) might sound like a good idea in theory. Entering the online arena, you will automatically face people with the same skill level. This should be a fun and challenging gaming experience, right? This is true for many people. But this does not mean that it is suitable ... Read More
August 11, 2021Roland Landers