The online gaming industry—one of a handful of the sectors to stay above water amid the Covid-19 emergency—has opened new aspects for players just as platforms offer the games. With a great many people liking to remain inside and entertainment choices staying rare, the space is additionally seeing a common ... Read More
Tag: games of chance
29
Nov2021
India's online gaming industry saw record interest in the initial nine months of 2021, at the beginning of flooding the popularity of mobile games during the pandemic, as per another report.
Gaming startups packed away around $911 million from venture capital (VC) firms and private equity (PE) players for the initial ... Read More
November 29, 2021Roland Landers
29
Nov2021
A hybrid of games of skill and games of chance could be the key to a uniform tax rate for India's early online gaming industry. According to a tax point of view: skill-based games versus games of chance:
In May, a 7-members group of ministers (GoM) was met by the GST ... Read More
November 29, 2021Roland Landers
29
Nov2021
Introduction
As of late the Hon'ble Supreme court supported the decisions given by the Punjab and Haryana high court, Rajasthan high court and Bombay high court on account of a fantasy gaming application and stepped its viewpoint depicting it as a "game of skill" and not a "game of chance". In ... Read More
November 29, 2021Roland Landers
29
Nov2021
The law applies to all. That was the conviction made by Karnataka Home Minister Araga Jnanendra, in his notice that all online betting operators—local players and surprisingly foreign organizations—won't be saved in the state's crackdown on the sector.
Nobody is saved in Karnataka, even foreign organizations
It tends to be reviewed ... Read More
November 29, 2021Roland Landers
26
Nov2021
Who Should Regulate India’s Gaming Industry? India Operators Say Central Framework Needed, But Self-Regulation Is Important Too
by Roland Landers /
The absence of a central guideline for India's flourishing online gaming industry is torn on the players, however gaming operators too.
To begin with, online gaming should be obviously characterized
In a new board conversation, All India Gaming Federation CEO Roland Landers, Nazara Technologies CEO Manish Agarwal, Penta Esports founder Anurag Khurana, ... Read More
November 26, 2021Roland Landers
26
Nov2021
India is at present one of the quickest emerging nations on the planet, with a GDP of near $3 trillion, up from a little more than 400 billion in 2000. Inside the country, one of the quickest developing industries is the gaming sector, which has seen tremendous development in the ... Read More
November 26, 2021Roland Landers
26
Nov2021
Late years have seen tremendous development in India's online gaming industry. A lot of interest has been created among youngsters in fantasy sports and esports, among different types of online gaming. Dominating these matches can prompt financial prizes, which is one of the elements that make these games engaging. Various ... Read More
November 26, 2021Roland Landers
24
Nov2021
Cryptos and gaming have evolved hand in hand through the years with the success of digital non-fungible tokens (NFTs). Gaming corporations all over the world, and especially in India, have begun exploring new ways to incorporate non-fungible tokens (NFTs) in eSports and other upcoming online games. The games are said ... Read More
November 24, 2021Neha Sharma
24
Nov2021
Risking Money By Betting On ‘Unknown Result’ Of A Game Of Skill Amounts To Wagering State Tells Karnataka High Court
by Roland Landers /
The Karnataka government on Tuesday submitted before the High Court that wagering on the result of a game regardless of whether of chance or skill, adds up to 'betting' since such result isn't known.
"Betting or wagering, to place it in basic words is assortment or soliciting bet from somebody or ... Read More
November 24, 2021Roland Landers