A huge number of Indians every year gather virtual sports teams, putting their expectations on the players they pick to perform extremely well in real-world matches. On the off chance that the prediction is correct, users win money.
FanClash, a two-year-old Indian startup, is endeavoring to bring esports like the sleeper ... Read More
08
Jun2022
The public authorities are supposedly working on fostering a national framework for online gaming platforms to direct them without dialing back their growth rate.
As per an ET report, the Ministry of Electronics and Information Technology (MeitY) held a gathering with 40 online gaming platforms, including gaming unicorns like Mobile Premier ... Read More
June 8, 2022Roland Landers
30
May2022
In an industry that is intensely experiencing a need to feel superior because of selfish business matters and the absence of a unified front, the central government is a welcome move, it wants to set up a high-level inter-ministerial task force to bring some order to the online gaming sector.
The ... Read More
May 30, 2022Roland Landers
30
May2022
From Metaverse To Drones: Here’s How 5G Technology Will Change The Game For Indian Startups
by Roland Landers /
Soon, 5G services will be launched, and it is set up to broadly transform the industrial and manufacturing situation in India. Ports, airports, oil and gas explorers, and makers, among others, are anticipating the rollout of 5G services as they embrace digitization.
Not only large industries in the manufacturing and infrastructure ... Read More
May 30, 2022Roland Landers
28
May2022
India's transition to set up an inter-ministerial board to study guidelines for skill-based online gambling has been invited as a "positive step" for the expanding industry.
The seven-member board incorporates secretaries of home affairs, income, industries and internal trade, electronics and IT, information and broadcasting, sports, and think tank Niti Aayog. ... Read More
May 28, 2022Roland Landers
26
May2022
Mr. Anindya Ghose is Chair Professor of Business at New York University's Leonard N. Stern School of Business, where he holds a joint appointment in the IOMS and Marketing divisions. He is the writer of TAP: Unlocking The Mobile Economy, which is a two-fold victor in the 2018 Axiom Business ... Read More
May 26, 2022Roland Landers
26
May2022
For a country like India, it’s surprising how little is known about the gaming industry. In the past few years, a handful of gaming conferences and events have been dominated by mobile gaming and game-based learning. But if we look closely, there’s a lot more going on in the background. ... Read More
May 26, 2022Roland Landers
26
May2022
Hyper-casual games are some of the most popular games in the world. They are easy to learn and play and are a great way for anyone to start as a beginner in the gaming world. Today, hyper-casual games represent a large portion of the industry and continue to grow at ... Read More
May 26, 2022Roland Landers
26
May2022
Skill Games Council Stresses On Having Uniform Central Guidelines For All Online Skill Games In India
by Roland Landers /
Recently, the Rajasthan government delivered a draft named the "Rajasthan Virtual Sports (Regulation) Bill" for public consultation. The bill proposes that all gaming service providers get a license to be able to operate in the state. The state wants to get a regulation request to control online skill-based games, specifically ... Read More
May 26, 2022Roland Landers
26
May2022
The public authorities have set up a council to control online gaming and to identify a ministry to direct it, as per records HT has inspected. The board will incorporate the CEO of government think tank NITI Aayog and secretaries of the home ministers, sports and youth affairs, information and ... Read More
May 26, 2022Roland Landers