Indians have had a serious long-standing tryst with playing different indoor games just as enjoying real money games. Talking from a cultural and wistful viewpoint, in the Indian culture, gambling has been frequently seen as a bad habit and been marked as an unscrupulous or indecent demonstration — and as ... Read More
Tag: Career In Gaming
15
Sep2021
A Revolution In Fantasy Cricket, Ballebaazi.Com Launches Player Intelligence, The Most Powerful Team-Making Tool
by Roland Landers /
BalleBaazi.com, a main Fantasy Gaming platform from the place of Baazi Games, reported the launch of its exceptional 'Player Intelligence' feature today. Created by the in-house technology group at BalleBaazi.com, this Made in India feature is a step towards game-changing development that will set new benchmarks in the fantasy cricket ... Read More
September 15, 2021Roland Landers
14
Sep2021
Indiatech.org, an industry body representing tech start-ups has prescribed to the GoM (board of State ministers) established by the GST committee that GST ought to just be applied on the platform fee charged by online skill-based games and not concerning the all-out prize pool money.
In real-money games, players need ... Read More
September 14, 2021Roland Landers
13
Sep2021
Gambling Industry Optimistic About Upcoming Karnataka Draft Bill On Online Gambling And Betting
by Roland Landers /
As Karnataka inches towards prohibiting online gambling and betting, industry groups addressing gaming start-ups are hopeful that the State Bill will make the differentiation between the game of skills and game of chance, passing by the meaning of the online game shared by Law and Parliamentary Affairs Minister, JC Madhuswamy. ... Read More
September 13, 2021Roland Landers
09
Sep2021
There has been a surprising growth in the gaming sector over the most recent couple of years and the pandemic became the cherry on the cake. Prior reports had recommended a heavenly growth that suggested the industry will be worth $2.8 billion by 2022, an increment of multiple folds in ... Read More
September 9, 2021Roland Landers
09
Sep2021
India's gamer populace has seen a huge jump over the recent couple of years, because of digital penetration and further supported by the COVID-19 effect. What's more, with that, the utilization of online games has expanded among kids in India also. As per KPMG 2020 report named A Year Off ... Read More
September 9, 2021Roland Landers
08
Sep2021
1. Introduction
The Madras High Court ("HC") recently suppressed those amendments to the Tamil Nadu Gaming Act, 1930 ("TN Act") which had forced a sweeping boycott in the State of Tamil Nadu ("State") on all games (counting online games) played for stakes. The boycott was forced recently by bringing already exempted ... Read More
September 8, 2021Roland Landers
02
Sep2021
AIGF Announces Induction Of Sutanu Behuria As President – Policy & Planning, Rummy Chapter
by Roland Landers /
As the oldest online skill gaming industry body, the All India Gaming Federation (AIGF) has been at the front line of ensuring global best practices for its stakeholder through self-regulation under its 'Skill Games Charter' that cover all parts of the online gaming business. To build up its self-regulation measure, ... Read More
September 2, 2021Roland Landers
01
Sep2021
Recently Netflix had announced its expectations to go into the gaming market by offering in-house video games to its subscribers at no extra expense. During its Q2 2021 profit report, Netflix expressed that they are in "beginning phases" and view "gaming as another new content category for us, as our ... Read More
September 1, 2021Roland Landers
01
Sep2021
EWar Games has launched the 'Online Ludo' competition named 'EWar Presents Ludo ki Jung'. The competition, which will be held over a time of 2 sequential days – on fourth and fifth September 2021 – is said to have participation from more than 25,000 Ludo players all over India, and ... Read More
September 1, 2021Roland Landers