The Indian online gaming sector stood at US$1.027 billion in 2020, a development of 17.3% from US$543 million in 2016. According to EY-All India Gaming Federation (AIGF) report 'Online gaming in India – The GST conundrum’, with its present direction, it is expected to stand at US$2 billion by 2023 ... Read More
Tag: 2021 Game Summit
12
Aug2021
India is the fifth-biggest market for online gaming, a billion-dollar industry that could twofold to $2 billion in the country by 2023. In any case, the view of online gaming hasn't generally been positive and strategies, as well, have on occasion neutralized the area.
For example, Tamil Nadu had as of ... Read More
August 12, 2021Roland Landers
12
Aug2021
The All India Gaming Federation (AIGF) and expert service firm EY have suggested setting the goods and service tax (GST) rate for the online gaming sector at 18% and looked for clearness on charge relevance on the platform fee. The suggestions, distributed in a joint report, are by current industry ... Read More
August 12, 2021Roland Landers
12
Aug2021
‘The Perception And Awareness Of The Gaming Industry In India Is One Of The Biggest Problem’: India Gaming Summit 2021 Highlights
by Roland Landers /
India Game Summit 2021: IGS Day 2 in 2021 will focus more on ‘The Game of Monetisation’and names such as Sequoia Capital Director Anandama Roychodhari, Sharan Tulsiani, Google Play Business Development Manager (India, Australia, and New Zealand) Raghav Anand, Ernst & Young Digital media director; Umesh Krishna K, Swiggy's marketing ... Read More
August 12, 2021Roland Landers
11
Aug2021
Uniform Regulation Key to Tapping Into The Potential of Fantasy Sports Platforms In India
by Roland Landers /
Dialogue released a white paper on the investigation titled "Regulation of Fantasy Sports Platforms in India", which includes the policy advice towards regulating fantasy sports platforms in India. The report pointed out that the “mobile-first” population of India’s young population has enabled mobile games to flourish. However, the inconsistency in ... Read More
August 11, 2021Roland Landers
11
Aug2021
Skills-Based Match-Making (SBMM) might sound like a good idea in theory. Entering the online arena, you will automatically face people with the same skill level. This should be a fun and challenging gaming experience, right? This is true for many people. But this does not mean that it is suitable ... Read More
August 11, 2021Roland Landers
10
Aug2021
Last week, the Madras Supreme Court struck down Part II of the Tamil Nadu Gaming and Police Laws (Amendment) Act 2021, which led the legislature to impose a blanket ban on rummy, poker and all other games played online for a wager, money, or another stake irrespective of it being ... Read More
August 10, 2021Roland Landers
09
Aug2021
If we are to trust the latest trend, currently, esports and gaming are the most significant entertainment industry which has surpassed the income of other conventional sectors like film and music. India is following this trend closely, with the number of events, spectators, and the number of participating esports activities ... Read More
August 9, 2021Roland Landers
06
Aug2021
According to a recent report by the All India Gaming Federation (AIGF), one in four online gamers in India believes that e-sports can be a serious profession and pursued a full-time career.
The report also concluded that 43% of Gen Z and 41% of millennials believe that gaming relationships are ... Read More
August 6, 2021Roland Landers
06
Aug2021
The day after the Madras High Court rejected the state government amendment to the Tamil Nadu Gaming Act of 1930, which prohibits online games with stakes, the Minister of Law S Reghupathy announced that the new legislation would soon be enacted to prohibit games. However, industry insiders claim that the ... Read More
August 6, 2021Roland Landers