1. Introduction
The Madras High Court ("HC") recently suppressed those amendments to the Tamil Nadu Gaming Act, 1930 ("TN Act") which had forced a sweeping boycott in the State of Tamil Nadu ("State") on all games (counting online games) played for stakes. The boycott was forced recently by bringing already exempted skill games inside the ambit of 'gaming' as defined in the TN Act. The HC held that not exclusively were the amendments violative of the central right to a profession, business, trade, or occupation, but on the other hand, were past the legislative competence of the State governing body under the applicable authoritative entry of 'gambling and betting' as given under the Constitution of India ("Constitution").
2. Background
In November 2020, the Governor of Tamil Nadu declared The Tamil Nadu Gaming and Police Laws (Amendment) Ordinance, 2020 ("Ordinance") which amended the TN Act. The Ordinance broadened the TN Act, which governs gaming and gambling in the State, to the online medium and nullified the current exclusion for games of skills accordingly prohibiting all games played for stakes.
The Ordinance was soon followed and replaced by The Tamil Nadu Gaming and Police Laws (Amendment) Act, 2021 ("Amendment Act") which was enacted in February 2021 and had provisions indistinguishable from the Ordinance.
A prominent online gaming platform Junglee Games India Pvt. Ltd. recorded the first among different other writ petitions in the HC in December 2020, initially challenging the protected legitimacy of the Ordinance and from there on of the Amendment Act basically on the grounds of violation of the petitioner’s fundamental right to trade, occupation, business and profession under Article 19(1)(g) of the Constitution ("Article 19(1)(g) Rights"). Similar petitions were additionally recorded by other online gaming organizations including PlayGames24X7, Head Digital Works, and GamesKraft Technologies. This load of petitions was clubbed and heard together under the reason title of Junglee Games India Pvt. Ltd. and Anr. v. Territory of Tamil Nadu. In March this year, the All India Gaming Federation ("AIGF"), a not-revenue driven gaming industry body added itself as a party in the matter with the consent of the HC.
The petitioners mostly challenged the wide significance of "gaming" as enlarged by the Amendment Act (which currently incorporated all types of skill gaming), the authoritative capability of the State to direct skill games, and the arbitrariness of the Amendment Act in imposing a total prohibition on all games played for stakes.
3. ISSUES
The petitioners argued that the boycott imposed on the playing of games of skill for stakes is a direct violation of the law set by the Supreme Court that rivalries in games of skill are business exercises ensured under Article 19(1)(g) Rights. They likewise contended that the Amendment Act was disproportionate, clearly arbitrary, and had turned the object of the first TN Act on its head by imposing a total prohibition on all games played for stakes.
They additionally battled that games of skill have been judicially separated as particular from games of chance and that Entry 34 in List II ("Entry 34") viz. "Betting and gambling" is restricted to putting stakes on games of chance only, and thus, the state councils don't have any legislative capability to make laws on games of skill under this Entry 34.
In this way, the board issues before the HC were:
- Regardless of whether the Amendment Act is violative of the petitioner's Article 19(1)(g) Rights? ("Issue 1");
- Regardless of whether the Amendment Act is disproportionate and clearly self-arbitrary? ("Issue 2"); and
- Regardless of whether the State lawmaking body has the competence to legislate on games of skill under Entry 34? ("Issue 3").