Roland Landers

16

Jan2023
Responsible gaming is a wide concept that contains several policies and requirements that apply to pay-to-play to make sure they respect the highest standards of quality and offer a safe user experience that protects people from financial losses. Rajeev Chandrasekhar, minister of state for electronics and IT, said it was ... Read More
January 16, 2023Roland Landers

16

Jan2023
The Minister of State for Electronics and Information Technology, Rajeev Chandrasekhar, announced on Friday that the Digital India Startup Hub would set up the first Center of Excellence (CoE) for online gaming through the Software Technology Parks of India. The Digital India Startup Hub will set up the CoE through the ... Read More
January 16, 2023Roland Landers

16

Jan2023
From video games to virtual reality, how we play games is changing drastically. All credit goes to the progression of innovation. Furthermore, we can't forget the impact of the Coronavirus on the development of the online gaming industry. The online gaming industry saw massive development during the COVID flare-up when ... Read More
January 16, 2023Roland Landers

16

Jan2023
Uttar Pradesh has emerged as the top destination for mobile gamers, trailed by Maharashtra, Rajasthan, Bihar, and West Bengal, as per the India Mobile Gaming Report 2022 released on Sunday by gaming platform Mobile Premier League. Odisha, Punjab, Tamil Nadu, Puducherry, and Himachal Pradesh have seen the highest number of mobile ... Read More
January 16, 2023Roland Landers

13

Jan2023
Commenting on the pre-budget expectations for the industry, Mr. Roland Landers, CEO, of All India Gaming Federation, said, "AIGF is determined to implement the Hon’ble Prime Minister’s vision for the online gaming sector through the continued expansion and transformation of this industry in India." "We have seen a lot of ... Read More
January 13, 2023Roland Landers

06

Jan2023
Recently, we told a tale about the Indian government regulating online games among kids. Thus, here's a detailed explanation of why we think the centre is proposing a regulatory framework like this and what the Indian gaming industry thinks about it. To begin with, why? How is India planning to regulate online ... Read More
January 6, 2023Roland Landers

05

Jan2023
Electronic sports, or "esports," which are competitive video game tournaments held on online gaming platforms, have overwhelmed the world and are viewed as one of the most promising industries in India. This sector is likewise expected to grow further before very long because of affordable mobile data and the introduction ... Read More
January 5, 2023Roland Landers

03

Jan2023
The Union Ministry of Electronics and Information Technology (MeitY) has announced an e-gaming policy, proposing self-regulation, mandatory player verification, and additional due diligence. The user base of online gaming is expanding, and the users need assurance against potential harm, the ministry said. MeitY has been made the nodal agency for online ... Read More
January 3, 2023Roland Landers

03

Jan2023
Scaling unusual heights and creating record-breaking revenues in 2022, the Indian eSports industry went through extreme changes and flourished into a billion-dollar industry. With more than 507 million gamers, the nation's gaming market reached a $2.6 billion imprint this year and will develop at a CAGR of 27% to reach ... Read More
January 3, 2023Roland Landers

03

Jan2023
India has proposed a body for the online gaming industry to regulate itself as there have been rising concerns over the habit-forming nature of games and patchy state regulations that disrupt business, in draft amendments to its information technology rules published on Monday. The proposal comes after a government panel proposed ... Read More
January 3, 2023Roland Landers